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Uses a console library found in the LaMothe book: The Black Art of 3D game programming. Ve
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Added: 3 weeks ago
Views: 19
Starfish use physics simulated particles to push a real time environment mapped sphere int
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Added: 2 months ago
Views: 125
The game will be available on my site soon, this shows some of the enemies in the higher l
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Added: 2 months ago
Views: 28 | ||
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A console program that uses AStar and Lee algorithms with a manhattan heuristic to find
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Added: 2 months ago
Views: 32
Uses PS2 sprites and a combination of scaling and shifting along with parallax sprite laye
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Added: 2 months ago
Views: 68
Vector Units and Core Processors of the PS2 are used to create this demo. Milkshape ASCII
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Added: 2 months ago
Views: 286 | ||
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Milkshape and MD2 model animation in opengl, procedural trees, billboarding and scene grap
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Added: 2 months ago
Views: 52
Multi-texturing with GLSL. Midpoint displacement algorithm, quadtree scene manager.
Added: 2 months ago
Views: 176
Windows tetris game that uses the frame of the window as the base of the block area. Block
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Added: 2 months ago
Views: 36 | ||
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