Stop motion animation of ZOOB toys I produced at Primordial LLC in the 1990's
Added: 7 months ago
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abberstamp is the the first tool that allows children to synthesize their drawings and voi
abberstamp is the the first tool that allows children to synthesize their drawings and voices. To use Jabberstamp, children create drawings, collages or paintings on normal paper. They press a special rubber stamp onto the page to record sounds into their drawings. When children touch the marks of the stamp with a small trumpet, they can hear the sounds playback, retelling the stories they have created.
Children ages 4+ can use Jabberstamp to embed names, narratives, characters' voices and environmental sound effects in their original drawings. Children's compositions help them communicate their stories with peers and adults, and allow them to record and situate stories in personally meaningful contexts to share with others, before they have mastered writing.
http://www.rafelandia.com/jabberstamp/
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The original urinal-video game system! The You're In Control system uses computation to en
The original urinal-video game system! The You're In Control system uses computation to enhance the act of urination. Sensors in the back of a urinal detect the position of impact of a stream of urine, enabling the user to play interactive games on a screen mounted above the urinal.
While urination fulfills a basic bodily function, it is also an activity rich with social significance. Along with the refreshing release it provides, the act of micturition satisfies a primal urge to mark our territory. For women who visit the bathroom in groups and chat in neighboring stalls, urination can be a bonding ritual. For men who write their names in the snow, extinguish cigarettes, or congregate around lampposts to urinate, urination can be a test of skill and a way of asserting their masculinity.
Flush the urinal to playYou're a Nation, and drown political opposition as they campaign in key swing states.
This is the original video Monzy and I made in 2002, as my final project for Neil Gershenfeld's class "How To Make Almost Anything" at the MIT Media Lab. Read more about it at http://www.hayesraffle.com.
Technology is patented.
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Added: 7 months ago
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By Hayes Raffle and David Merrill, with Roberto Aimi
The Sound of Touch is a new instru
By Hayes Raffle and David Merrill, with Roberto Aimi
The Sound of Touch is a new instrument for real-time capture and sensitive physical stimulation of sound samples using digital convolution. Our hand-held wand can be used to record sound and then playback the recording by brushing, scraping, striking or otherwise physically manipulating the wand against physical objects. During playback, the recorded sound is continuously filtered by the acoustic interaction of the wand and the material being touched. A texture kit allows for convenient acoustic exploration of a range of materials.
An acoustic instrument's resonance is typically determined by the materials from which it is built. With the Sound of Touch, resonant materials can be chosen during the performance itself, allowing performers to shape the acoustics of digital sounds by leveraging their intuitions for the acoustics of physical objects. The Sound of Touch permits real-time exploitation of the sonic properties of a physical environment, to achieve a rich and expressive control of digital sound that is not typically possible in electronic sound synthesis and control systems.
Based on Roberto Aimi's methods for realtime percussion instruments.
http://www.rafelandia.com/sound%20of%20touch/index.html
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Added: 7 months ago
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"Natura maxime miranda in minimis" (Nature is greatest in little things)
Super Cilia S
"Natura maxime miranda in minimis" (Nature is greatest in little things)
Super Cilia Skin is a literal membrane separating a computer from its environment. Like our skin, it is haptic I/O membrane that can sense and simulate movement and wind flow. Our intention is to have it be universally applied to sheath any surface. As a display, it can mimic another person's gesture over a distance via a form of tangible telepresence. A hand-sized interface covered with Super Cilia Skin would produce subtle changes in surface texture that feel much like a telepresent "butterfly kiss."
A small object surrounded with Super Cilia Skin could propel itself across the floor, or stop to create visually expressive changes in surface. Conversely, a Super Cilia Skin surface could propel objects across it using mechanical gestures like the movements of a centipede's feet.
http://www.rafelandia.com/mas834/scs1.html
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Added: 7 months ago
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Light Puddle is an electronic organism with both local and global behaviors. Light Puddle
Light Puddle is an electronic organism with both local and global behaviors. Light Puddle holds a fixed amount of energy in a densely interwoven web in which light flows into darkness. Your presence in front of the puddle will draw light towards you like water flowing into the depressions of a landscape.
http://www.rafelandia.com/light_puddle/Light_Puddle.html
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Added: 7 months ago
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This kinetic sculpture was part of my final project for the Computer and Graphics Workhop
This kinetic sculpture was part of my final project for the Computer and Graphics Workhop taught by John Maeda at the MIT Media Lab in 2004.
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Added: 7 months ago
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Metal, plastic, wood, machine parts, stove, cooking pot, soup.
I met Arthur Ganson on a
Metal, plastic, wood, machine parts, stove, cooking pot, soup.
I met Arthur Ganson on a trip to the Exploratorium in San Francisco, and we started talking. He was organizing a chain reaction of mechanical events at the museum and asked if I'd like to contribute, so of course I said yes, because I've wanted to have something there since I was about five years old. I had been working on these little quirky walkers that have two feet and erratically make their way down a hill and I immediately thought to use them. My sculptures are generally cyclic but a chain reaction requires something linear, so it was a trick. I holed myself up in my studio for a couple weeks making all sorts of useless cyclical machines, and somehow thought to have the walkers all make their way into a big pot of soup like lemmings or soilent green. I made an elevator that picked them up in sequence and set them walking on the top of the hill, and the machine ended up looking like a big fertility goddess ... she actually had a natural grace in the S-shaped movement she used to lift them to the top of the hill! The walkers are erratic and don't always make it to the bottom smoothly, but I did manage to design a couple that could avoid the edges of the hill, so that was an exciting innovation.
In the end, the crowd got very excited and cheered for all of my walkers' successes. When the fourth one dropped in the soup, the pot fell on a burner that ignited beneath it and triggered the next machine in the show.
http://www.hayesraffle.com/projects/machine-with-walkers
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Added: 7 months ago
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Jelly Form Sculpture At the NewFangle art show Herbst International Exhibition Hall San
Jelly Form Sculpture At the NewFangle art show Herbst International Exhibition Hall San Francisco, CA 10/16/02-11/17/02
Jelly Form visually, aurally and tactilely illuminates the elastic boundary between the body and the inanimate, questioning our relationships to the lifelike. Pressure on Jelly Form releases light with the same optical mechanism used to control information display on LCD screens. However, Jelly Form does not release light in response to the measured, numerical control of a computer program; rather, physical contact with Jelly Form mirrors our existence as dynamic, living information patterns that are growing and responding in an unpredictable world. Jelly Form is a reflection of that which is not computed; it is a visualization of the self.
http://www.rafelandia.com/Jelly%20Form/jelly_form_show.html
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Added: 7 months ago
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